//FIRST TWO FLOORS 
schema FMfirst2floors
archetype AMB_FM2
mono_loop 13000 13000
volume -400
first2floors

//TOP FLOOR
schema FMtopfloor
archetype AMB_FM2
mono_loop 25000 25000
volume -400
topfloor

//MANSION AMBIENTS
schema FMtones
archetype AMB_FM2
poly_loop 2 10000 17000
delay 15000
pan_range 2500
volume -2000
airtone1 airtone2 airtone3
airtone4 airtone5 airtone6

//INSIDE  HUM
schema FMhum1
archetype AMB_FM2
mono_loop 0 0
volume -2000
lostcity

//BASEMENT 
schema FMbasement
archetype AMB_FM2
mono_loop 0 0
volume -1250
Abyss1

//YARD 
schema FMyard
archetype AMB_FM2
mono_loop 0 0
volume -500
ambient

//SPARKLY BELLS
schema FMbells
archetype AMB_FM2
poly_loop 2 5000 5500
no_repeat
volume -3000
bells1 bells2

//BAR CROWD
schema FMbarcrowd
archetype AMB_FM2
poly_loop 2 5000 5500
no_repeat
volume -1000
CROWDBAR CROWDBA2

//HOLY TORCH
schema FMholytorch
archetype DEVICE_SWITCH
frobholy
env_tag (Event StateChange) (SwitchType FMholytorch)

//MAGICAL HAMMER LEVER
schema FMhammerlever
archetype DEVICE_SWITCH
volume -1200
blueon1 blueon2
env_tag (Event StateChange) (SwitchType FMhammerlever) (DirectionState Forward Reverse)